And there is no doubt that many good mods are becoming SE exclusives. .Skyrim Modding Community os awesome and i hope many LE users will be able to experience more quality backports from SE. (As LE getting outdated). If you do I would put that under Divine Cities in your LO. It's almost a guarantee my game will crash when entering Riften. I think it says on the mod page that Open cities don't work well with NPC behaves altering mods Sadly it broke my save xD Atleast that's the only save and short time save file that got broke #8. The only crashing I had in Whiterun was caused by Open Cities because it was conflicting with another mod, so I had to get rid of it. Open Cities Skyrim - Special Edition ===== Open Cities Skyrim is a comprehensive project that aims to bring back at least part of the feel of Morrowind - specifically how most of the cities were a natural part of the world and you could just walk in without loading screens. A cursory glance at the Open Cities forum reveals significant problems with CTD's for a while. Even if it didn't hurt performance, I wouldn't use it. Oh look, here's an empty spot, let's stick something there for no reason. The Elder Scrolls V: Skyrim Special Edition. The concept is obviously good, but for compatibility reasons it can only be used in the lightest load orders. The Elder Scrolls V: Skyrim > General Discussions > Topic Details. Everyone does not love open cities. MagicLarp 4 years ago #1. Yeah Open Cities makes Skyrim more imersive because its less loading screens needed, but so does Expanded cities and towns. ". What a life! The Elder Scrolls V: Skyrim Special Edition; RIP Open Cities mod; User Info: MagicLarp. Makes things feel "new" and in fact immersive. I never thought Iâd see the day. Due to LE backports, we are still able to enjoy these amazing work. The added immersion and realism goes a long way, probably a lot more than you might think. #5 < > Showing 1-5 of 5 comments . It's not compatible with some quest mods. Do you have Realistic Water Two? Lohengrin. The main problem is compatibility. Simply put, Open Cities is very, very taxing on Skyrim's old engine, even with exceptional hardware. Iâve seen some other posts about how it isnât but the patch hasnât been officially made for sse and was made for oldrim, but I just canât convert the patch to se. With this installed youâll be able to ride your horse around the cities in base-game Skyrim. It's not compatible with many mods that add structures or NPC's to cities. #1. Open cities would be nice if it didn't hurt performance, but I'll take supersampling over avoiding the ⦠Hey guys I was wondering if interesting npcs is compatible with open cities on SkyrimSe. For The Elder Scrolls V: Skyrim Special Edition on the PlayStation 4, a GameFAQs message board topic titled "Open Cities mod, will it come to PS4? With open cities, it isn't just removing the load door, it's a completely new part of the cell, you aren't accessing windhelm, but a recreated version of windhelm. The CTD and ILS issues with Open Cities have been largely fixed by the third memory patch. It's unfortunate, but the engine was not designed to have that much going on at once. Open Cities Skyrim makes all of the cities part of the game-world, which means that you wonât have to deal with annoying loading screens while playing. Per page: 15 30 50. Thankfully new content like Beyond Skyrim can be designed to have open cities, so there you can get both the cities and the compatibility. Lock. I hear performance is much better in the Special Edition, though. Awesome mod but having way too many crashes now. JK's skyrim just reminds me of my wife's decorating style. 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